M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Righteous Confluence | 3WW | Sorcery | Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. |
Blitzwing, Cruel Tormentor | 5B | Legendary Artifact Creature — Robot | More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.) At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. 6/5 |
Kels, Fight Fixer | 2BB | Legendary Creature — Azra Warlock | Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3 |
Kitsune Mystic | 3W | Creature — Fox Wizard | At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. 2/3 |
Glass-Cast Heart | 2B | Artifact | Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. |
Mystic Familiar | 1W | Creature — Bird | Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. 1/2 |
Vector Asp | 1 | Artifact Creature — Phyrexian Snake | {B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/1 |
Ichor Aberration | 1UB | Creature — Phyrexian Horror | Flying, Defender As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender. Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn. 3/3 |
Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 |