M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Silversmote Ghoul | 2B | Creature — Zombie Vampire | At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1 |
Toxrill, the Corrosive | 5BB | Legendary Creature — Slug Horror | At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card. 7/7 |
Plague Nurse | 3G | Creature — Phyrexian Cleric | Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4 |
Unconventional Tactics | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. |
Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |
Tangle Hulk | 5 | Artifact Creature — Phyrexian Beast | {2}{G}: Regenerate Tangle Hulk. 5/3 |
Space Marine Scout | 2W | Creature — Astartes Scout | First strike, vigilance Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
Yes Man, Personal Securitron | 2W | Legendary Artifact Creature — Robot | {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
Goblin Slingshot | Artifact — Contraption | Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. | |
Haunting Figment | 1U | Creature — Illusion | Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. 2/1 |