M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Stitcher Geralf | 3UU | Legendary Creature — Human Wizard | {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. 3/4 |
Silvergill Adept | 1U | Creature — Merfolk Wizard | As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. 2/1 |
Cartouche of Ambition | 2B | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink. |
Void Beckoner | 6BB | Creature — Nightmare Horror | Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control. 8/8 |
Return Triumphant | 1W | Sorcery | Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.) |
Diamond Knight | 3 | Artifact Creature — Knight | Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. 1/1 |
Angel's Tomb | 3 | Artifact | Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. |
Thistledown Liege | 1W/UW/UW/U | Creature — Kithkin Knight | Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3 |
Punishing Fire | 1R | Instant | Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. |
True-Name Nemesis | 1UU | Creature — Merfolk Rogue | As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |