Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goldmeadow Dodger

W · Creature — Kithkin Rogue

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1

Similar cards

Color identity:
NameManaTypeText
Rubblebelt Rioters 1RGCreature — Human Berserker Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/4
The Book of Exalted Deeds WWWLegendary Artifact At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Shambling Suit 3Artifact Creature — Construct Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. */3
Electrostatic Pummeler 3Artifact Creature — Construct When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. 1/1
A-Uurg, Spawn of Turg BBGLegendary Creature — Frog Beast A-Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 2. {1}, Sacrifice a land: You gain 2 life. */5
Uurg, Spawn of Turg BBGLegendary Creature — Frog Beast Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life. */5
Worship 3WEnchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Betrayal at the Vault 4GGInstant Target creature you control deals damage equal to its power to each of two other target creatures.
Vanish into Memory 2WUInstant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Ugin's Labyrinth Land Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Page 255