Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goldmeadow Stalwart

W · Creature — Kithkin Soldier

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}. 2/2

Similar cards

Color identity:
NameManaTypeText
Bouncer's Beatdown 2GInstant This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Disturbed Burial 1BSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
Kor Scythemaster 2WCreature — Kor Soldier Ally Kor Scythemaster has first strike as long as it's attacking. 3/1
Rhox Veteran 3WCreature — Rhino Soldier Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls. 2/4
Neheb, the Worthy 1BRLegendary Creature — Minotaur Warrior First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2
Trophy Mage 2UCreature — Human Wizard When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle. 2/2
Utopia Sprawl GEnchantment — Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Revive 1GSorcery Return target green card from your graveyard to your hand.
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
A-Metropolis Angel 3WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3
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