Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goldmire Bridge

· Artifact Land

Goldmire Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {B}.

Similar cards

Color identity:
NameManaTypeText
Dire Fleet Interloper 3BCreature — Human Pirate Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
An-Havva Township Land {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.
Aysen Abbey Land {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.
Castle Sengir Land {T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.
Koskun Keep Land {T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.
Wizards' School Land {T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.
Vivid Crag Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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