M:tG card similarity search
3W · Creature — Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Hungry Spriggan | 2G | Creature — Goblin Warrior | Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 1/1 |
Rafiq of the Many | 1GWU | Legendary Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. 3/3 |
Novice Dissector | 3B | Creature — Troll Warlock | {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. 3/3 |
Halana and Alena, Partners | 2RG | Legendary Creature — Human Ranger | First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. 2/3 |
Catapult Master | 3WW | Creature — Human Soldier | Tap five untapped Soldiers you control: Exile target creature. 3/3 |
Silkguard | XG | Instant | Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) |
King Harald's Revenge | 2G | Sorcery | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. |
Deadeye Navigator | 4UU | Creature — Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." 5/5 |
Bat Colony | 2W | Enchantment | When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |