M:tG card similarity search
4WW · Creature — Angel
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Natural Spring | 3GG | Sorcery | Target player gains 8 life. |
Soothing Balm | 1W | Instant | Target player gains 5 life. |
Hierophant's Chalice | 3 | Artifact | When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}. |
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Siege Rhino | 1WBG | Creature — Rhino | Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5 |
Foul Imp | BB | Creature — Imp | Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2 |
Majestic Auricorn | 4W | Creature — Unicorn | Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life. 4/4 |
Graf Mole | 2G | Creature — Mole Beast | Whenever you sacrifice a Clue, you gain 3 life. 2/4 |
Jaddi Lifestrider | 4G | Creature — Elemental | When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8 |
Arrogant Outlaw | 2B | Creature — Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2 |