M:tG card similarity search
6RR · Sorcery
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Name | Mana | Type | Text |
---|---|---|---|
Lossarnach Captain | 3W | Creature — Human Soldier | First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. 3/1 |
Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
Balloon Peddler | 2U | Creature — Human Spellshaper | {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Goblin Wardriver | RR | Creature — Goblin Warrior | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2/2 |
Hellkite Charger | 4RR | Creature — Dragon | Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. 5/5 |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |