M:tG card similarity search
5 · Artifact Creature — Golem
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
Soltari Emissary | 1W | Creature — Soltari Soldier | {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1 |
Predator, Flagship | 5 | Legendary Artifact | {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. |
Shaleskin Bruiser | 6R | Creature — Beast | Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4 |
Aerial Engineer | 2WU | Creature — Human Artificer | As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4 |
Hollow Scavenger | 2G | Creature — Wolf | {1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. 3/2 |
Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
Vampire Hounds | 2B | Creature — Vampire Dog | Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2 |