Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Golem Foundry

3 · Artifact

Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Wand of Denial 2Artifact {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Decimator of the Provinces 10Creature — Eldrazi Boar Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste 7/7
Burn Down the House 3RRSorcery Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Haunting Hymn 4BBInstant Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Archive Trap 3UUInstant — Trap If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.
Commander Liara Portyr 3RWLegendary Creature — Human Soldier Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. 5/3
Curse of Predation 2GEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Saprazzan Heir 1UCreature — Merfolk Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1
Valiant Endeavor 4WWSorcery Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Page 679