M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Firebreathing | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. |
| Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
| Ghost Warden | 1W | Creature — Spirit | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
| Arachnoid Adaptation | G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Untap it. |
| Leaping Ambush | G | Instant | Target creature gets +1/+3 and gains reach until end of turn. Untap it. |
| Vines of the Recluse | G | Instant | Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |
| Witch's Web | 1G | Instant | Target creature gets +3/+3 and gains reach until end of turn. Untap it. |
| Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
| Unflinching Courage | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| Dauntless Onslaught | 2W | Instant | Up to two target creatures each get +2/+2 until end of turn. |