M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Cyclonus, Cybertronian Fighter | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 5/5 | |
Bat Whisperer | 3B | Creature — Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2 |
Mirozel | 3U | Creature — Illusion | Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. 2/3 |
Research Thief | 4U | Artifact Creature — Moonfolk Wizard | Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card. 3/3 |
The Pit | Plane — The Abyss | When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature. | |
Scaldkin | 3U | Creature — Elemental | Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2 |
Arjun, the Shifting Flame | 4UR | Legendary Creature — Sphinx Wizard | Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5 |
Velican Dragon | 5RR | Creature — Dragon | Flying Whenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random. 5/5 |
Copper-Leaf Angel | 5 | Artifact Creature — Angel | Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. 2/2 |
Dream Eater | 4UU | Creature — Nightmare Sphinx | Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |