M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Diabolic Servitude | 3B | Enchantment | When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. |
Undiscovered Paradise | Land | {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. | |
Kemuri-Onna | 4B | Creature — Spirit | When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3 |
Strongarm Thug | 2B | Creature — Human Mercenary | When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1 |
Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Monk Idealist | 2W | Creature — Human Monk Cleric | When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2 |
Aid the Fallen | 1B | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand. |
Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |
Crawl from the Cellar | B | Sorcery | Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Simic Charm | GU | Instant | Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand. |