Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Good-Fortune Unicorn

1GW · Creature — Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2

Similar cards

Color identity:
NameManaTypeText
Unstable Shapeshifter 3UCreature — Shapeshifter Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability. 0/1
Hammer of Nazahn 4Legendary Artifact — Equipment Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Vulturous Zombie 3BGCreature — Plant Zombie Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3
Werewolf Lightning Mage Stickers {TK}{TK} — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/5
Predator Ooze GGGCreature — Ooze Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1
Spike Tiller 3GGCreature — Spike Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0
Shapers of Nature 1GUCreature — Merfolk Shaman {3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 3/3
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Knights of Dol Amroth 3UCreature — Human Knight Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3
Fuss 2R/WInstant Put a +1/+1 counter on each attacking creature you control.
Page 46