M:tG card similarity search
2G · Creature — Ape
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3
Name | Mana | Type | Text |
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Llawan, Cephalid Empress | 3U | Legendary Creature — Cephalid Noble | When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 |
Troll of Khazad-dûm | 5B | Creature — Troll | Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/5 |
Arcades Sabboth | 2GGWWUU | Legendary Creature — Elder Dragon | Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7 |
Rhystic Deluge | 2U | Enchantment | {U}: Tap target creature unless its controller pays {1}. |
Plague Reaver | 2B | Creature — Beast | At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
Razorjaw Oni | 3B | Creature — Demon Spirit | Black creatures can't block. 4/5 |
Iron-Barb Hellion | 5R | Creature — Hellion Beast | Haste Iron-Barb Hellion can't block. 5/4 |
Malik, Grim Manipulator | 2RWB | Legendary Creature — Human Rogue | When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token. 4/3 |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Vow of Flight | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. |