Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gorion, Wise Mentor

GWU · Legendary Creature — Human Wizard

Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. 3/4

Similar cards

Color identity:
NameManaTypeText
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Arcane Artisan 2UCreature — Human Wizard {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. 0/3
World Queller 3WWCreature — Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4
Mordor on the March 3BRSorcery Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Flame of Anor 1URInstant Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Kor Firewalker WWCreature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
You're in Command 1WSorcery Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
Obeka, Brute Chronologist 1UBRLegendary Creature — Ogre Wizard {T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4
Call of the Ring 1BEnchantment At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Primal Amulet 4Artifact Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Page 101