M:tG card similarity search
3WWUU · Legendary Creature — Human Warrior
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Kraul Swarm | 4B | Creature — Insect Warrior | Flying {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. 4/1 |
Marisi, Breaker of the Coil | 1RGW | Legendary Creature — Cat Warrior | Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4 |
Hour of Need | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. |
Reassembling Skeleton | 1B | Creature — Skeleton Warrior | {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. 1/1 |
Sultai Emissary | 1B | Creature — Zombie Warrior | When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1/1 |
Hazoret the Fervent | 3R | Legendary Creature — God | Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. 5/4 |
Battlefield Medic | 1W | Creature — Human Cleric | {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1 |
Puncturing Light | 1W | Instant | Destroy target attacking or blocking creature with power 3 or less. |
Searing Light | W | Instant | Destroy target attacking or blocking creature with power 2 or less. |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |