M:tG card similarity search
3R · Creature — Cyclops Berserker
Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. 4/3
Name | Mana | Type | Text |
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Simian Sling | R | Artifact Creature — Equipment Monkey | Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1 |
Patriarch's Bidding | 3BB | Sorcery | Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. |
Grave Sifter | 5G | Creature — Elemental Beast | When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand. 5/7 |
Aura Barbs | 2R | Instant — Arcane | Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. |
Pyromania | 2R | Enchantment | {1}{R}, Discard a card at random: Pyromania deals 1 damage to any target. {1}{R}, Sacrifice Pyromania: It deals 1 damage to any target. |
Scald | 1R | Enchantment | Whenever a player taps an Island for mana, Scald deals 1 damage to that player. |
Raul, Trouble Shooter | 1UB | Legendary Creature — Zombie Mutant Rogue | Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.) 1/4 |
Rivalry | 2R | Enchantment | At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them. |
Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Searing Blood | RR | Instant | Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. |