Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Graceful Adept

2U · Creature — Human Wizard

You have no maximum hand size. 1/3

Similar cards

Color identity:
NameManaTypeText
Juniper Order Rootweaver 1WCreature — Human Druid Kicker {G} (You may pay an additional {G} as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. 2/2
Dispersal Technician 4UCreature — Vedalken Artificer When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. 3/2
Jaded Analyst 1UCreature — Human Detective Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2
Quicksilver Lapidary URCreature — Phyrexian Artificer When Quicksilver Lapidary enters the battlefield, conjure a card named Mox Opal into your hand. 1/1
Gnat Alley Creeper 2RCreature — Human Rogue Gnat Alley Creeper can't be blocked by creatures with flying. 3/1
Sun-Blessed Guardian 1WCreature — Human Cleric {5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 2/2
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Doomed Necromancer 2BCreature — Human Cleric Mercenary {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2
Lavinia, Foil to Conspiracy 1W/UW/ULegendary Creature — Human Detective Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}: Add {C}{C}. Activate only during an opponent's turn. 2/3
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
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