Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Graceful Antelope

2WW · Creature — Antelope

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4

Similar cards

Color identity:
NameManaTypeText
Silkenfist Fighter 1WCreature — Kor Soldier Whenever Silkenfist Fighter becomes blocked, untap it. 1/3
Silkenfist Order 3WWCreature — Kor Soldier Whenever Silkenfist Order becomes blocked, untap it. 3/5
Warchanter of Mogis 3BBCreature — Minotaur Shaman Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/3
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Servant of Volrath 2BCreature — Minion When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3
Bloodhall Priest 2BRCreature — Vampire Cleric Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
Book Burning 1RSorcery Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
Restless Cottage Land Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Abomination 3BBCreature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6
Karma 2WWEnchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Page 126