M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Carnivorous Death-Parrot | 1U | Creature — Bird | Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. 2/2 |
To the Slaughter | 2B | Instant | Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. |
Death's Shadow | B | Creature — Avatar | Death's Shadow gets -X/-X, where X is your life total. 13/13 |
Vectis Silencers | 2U | Artifact Creature — Human Rogue | {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2 |
Ordeal of Nylea | 1G | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
Safehold Duo | 3G/W | Creature — Elf Warrior Shaman | Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4 |
Custody Battle | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." |
Batwing Brume | 1W/B | Instant | Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.) |
Quagmire Druid | 2B | Creature — Zombie Druid | {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2 |
Boomstacker | 2R | Creature — Goblin Artificer | As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |