Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grafdigger's Cage

1 · Artifact

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Similar cards

Color identity:
NameManaTypeText
Scour 2WWInstant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Soul Summons 1WSorcery Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Arcbound Tracker 2RArtifact Creature — Dog Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. 0/0
Drana, the Last Bloodchief 3BBLegendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4
Rogues' Gallery 2BSorcery For each color, return up to one target creature card of that color from your graveyard to your hand.
Protective Bubble 3UEnchantment — Aura Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Survival of the Fittest 1GEnchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Shivan Wumpus 3RCreature — Beast Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Cabaretti Revels 1RGEnchantment Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
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