Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grafted Exoskeleton

4 · Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Somberwald Vigilante RCreature — Human Warrior Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1
Sulfur Elemental 2RCreature — Elemental Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2
Sunken City UUEnchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
Coati Scavenger 2GCreature — Raccoon Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. 3/2
Treefolk Mystic 3GCreature — Treefolk Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. 2/4
Crown of Gondor 3Legendary Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
Markov Baron 2BCreature — Vampire Noble Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Aim High 1GInstant Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Spidery Grasp 2GInstant Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Steady Aim 1GInstant Untap target creature. It gets +1/+4 and gains reach until end of turn.
Page 127