M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Creeping Trailblazer | RG | Creature — Elemental | Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2 |
Ember Weaver | 2G | Creature — Spider | Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3 |
Lim-Dûl's Cohort | 1BB | Creature — Zombie | Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3 |
Levitating Statue | 2 | Artifact | Flying Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. {2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn. |
Maniacal Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. |
Wipe Away | 1UU | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand. |
Lapis Lazuli Talisman | 2 | Artifact | Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. |
Testament of Faith | W | Enchantment | {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn. |
Sage's Reverie | 3W | Enchantment — Aura | Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
Voltaic Brawler | RG | Creature — Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2 |