Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grand Melee

3R · Enchantment

All creatures attack each combat if able. All creatures block each combat if able.

Similar cards

Color identity:
NameManaTypeText
Warriors' Lesson GInstant Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Burning Sun Cavalry 1RCreature — Human Knight Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. 2/2
Craven Hulk 3RCreature — Giant Coward Craven Hulk can't block alone. 4/4
Sentinel of the Eternal Watch 5WCreature — Giant Soldier Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. 4/6
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Siren's Call UInstant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Skewer Slinger 1RCreature — Dwarf Knight Reach Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature. 1/3
Samut, Vizier of Naktamun 1RGLegendary Creature — Human Warrior Cleric First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3
Time Beetle 1UCreature — Alien Insect Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) 1/1
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