Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grand Melee

3R · Enchantment

All creatures attack each combat if able. All creatures block each combat if able.

Similar cards

Color identity:
NameManaTypeText
Rip to Pieces Sorcery At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Ace's Baseball Bat 2Legendary Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
Siege Elemental 4RRCreature — Elemental Trample Untapped creatures can't block. Tapped creatures can block. 6/6
Droning Bureaucrats 3WCreature — Human Advisor {X}, {T}: Each creature with mana value X can't attack or block this turn. 1/4
Aven Archer 3WWCreature — Bird Soldier Archer Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2
Sapphire Dragon 5UUCreature — Dragon Flying Whenever Sapphire Dragon attacks or blocks, scry 2. 5/6
Expendable Troops 1WCreature — Human Soldier {T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1
The Akroan War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Anointed Deacon 4BCreature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3
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