M:tG card similarity search
2RG · Legendary Creature — Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Forsaken Thresher | Artifact Creature — Construct | At the beginning of your precombat main phase, add one mana of any color. 5/5 | |
Holdout Settlement | Land | {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color. | |
Survivors' Encampment | Land — Desert | {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. | |
Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
Viridian Acolyte | G | Creature — Elf Shaman | {1}, {T}: Add one mana of any color. 1/1 |
Lifespring Druid | 2G | Creature — Elf Druid | {T}: Add one mana of any color. 2/1 |
Rosethorn Acolyte | 2G | Creature — Elf Druid | {T}: Add one mana of any color. 2/3 |
Bubbling Muck | B | Sorcery | Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}. |
Plaza of Heroes | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. | |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |