M:tG card similarity search
2RG · Legendary Creature — Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Urza's Mine | Land — Urza's Mine | {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. | |
Gauntlet of Might | 4 | Artifact | Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}. |
Touch of Moonglove | B | Instant | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
The Celestial Toymaker | WUB | Legendary Creature — Rogue Artificer | Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4 |
Dance of Panic | Enchantment | As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able. | |
Mystic Monstrosity | Artifact Creature — Construct | Lands you control have "{T}: Add one mana of any color." 5/6 | |
Nim Abomination | 2B | Creature — Zombie | At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4 |
Tajuru Pathwarden | 4G | Creature — Elf Warrior Ally | Vigilance, trample 5/4 |
Adarkar Unicorn | 1WW | Creature — Unicorn | {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. 2/2 |
It That Gets Left Hanging | 5R | Creature — Elemental Horror | When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4 |