M:tG card similarity search
4B · Legendary Creature — Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3
Name | Mana | Type | Text |
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Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | |
Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Soldier of the Grey Host | 3W | Creature — Spirit Soldier | Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Thornling | 3GG | Creature — Elemental Shapeshifter | {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling gains indestructible until end of turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. 4/4 |
Masked Blackguard | 1B | Creature — Human Rogue | Flash (You may cast this spell any time you could cast an instant.) {2}{B}: Masked Blackguard gets +1/+1 until end of turn. 2/1 |
Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Cruel Feeding | B | Instant | Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |