Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grandmother Sengir

4B · Legendary Creature — Human Wizard

{1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Zealous Strike 1WInstant Target creature gets +2/+2 and gains first strike until end of turn.
Oakheart Dryads 2GEnchantment Creature — Nymph Dryad Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3
Part Water XXUSorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Shield Sphere 0Artifact Creature — Wall Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6
Jukai Messenger GCreature — Human Monk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Merfolk Trickster UUCreature — Merfolk Wizard Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2
Archfiend of Ifnir 3BBCreature — Demon Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) 5/4
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Alora, Cheerful Thief 3UULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4
Adeliz, the Cinder Wind 1URLegendary Creature — Human Wizard Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Page 148