Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grapple with the Past

1G · Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Twilight Shepherd 3WWWCreature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5
Sigil of the New Dawn 3WEnchantment Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Keldon Firebombers 3RRCreature — Human Soldier When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3
Kagha, Shadow Archdruid 2BGLegendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4
Saprazzan Bailiff 3UUCreature — Merfolk When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2
Rise to Glory 3WBSorcery Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
Garna, the Bloodflame 3BRLegendary Creature — Human Warrior Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Borborygmos Enraged 4RRGGLegendary Creature — Cyclops Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. 7/6
Ardent Elementalist 3RCreature — Human Shaman When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/1
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