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17 May 2024: Card library updated.

Grappling Hook

4 · Artifact — Equipment

Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}

Similar cards

Color identity:
NameManaTypeText
Momentum Rumbler 3RCreature — Dinosaur Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3
False Orders RInstant Cast this spell only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Snow Devil 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Avalanche Tusker 2GURCreature — Elephant Warrior Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. 6/4
Purraj of Urborg 3BBLegendary Creature — Cat Warrior Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3
Melee 4RInstant Cast this spell only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Balan, Wandering Knight 2WWLegendary Creature — Cat Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3
Firefist Striker 1RCreature — Human Soldier Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1
Grand Melee 3REnchantment All creatures attack each combat if able. All creatures block each combat if able.
Shinen of Life's Roar 1GCreature — Spirit All creatures able to block Shinen of Life's Roar do so. Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. 1/2
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