M:tG card similarity search
1WW · Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Name | Mana | Type | Text |
---|---|---|---|
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |
Wedding Ring | 2WW | Artifact | When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. |
Saheeli's Silverwing | 4 | Artifact Creature — Drake | Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. 2/3 |
Denying Wind | 7UU | Sorcery | Search target player's library for up to seven cards and exile them. Then that player shuffles. |
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |
Curse of Death's Hold | 3BB | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls get -1/-1. |
Fade from Memory | B | Instant | Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) |
Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
Gravestone Strider | 2 | Artifact Creature — Golem | {1}: Add one mana of any color. Activate only once each turn. {2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. 1/3 |
Thoughtseize | B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |