Card Codex

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17 May 2024: Card library updated.

Grasp of Fate

1WW · Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Similar cards

Color identity:
NameManaTypeText
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
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Saheeli's Silverwing 4Artifact Creature — Drake Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. 2/3
Denying Wind 7UUSorcery Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Curse of Death's Hold 3BBEnchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1.
Fade from Memory BInstant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Gravestone Strider 2Artifact Creature — Golem {1}: Add one mana of any color. Activate only once each turn. {2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. 1/3
Thoughtseize BSorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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