Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grasping Scoundrel

B · Creature — Human Pirate

Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1

Similar cards

Color identity:
NameManaTypeText
Flutterfox 1WCreature — Fox As long as you control an artifact or enchantment, Flutterfox has flying. 2/2
Glaze Fiend 1BArtifact Creature — Illusion Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1
Bristlepack Sentry 1GCreature — Plant Wolf Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. 3/3
Ceaseless Searblades 3RCreature — Elemental Warrior Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4
Bolt Hound 2RCreature — Elemental Dog Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
Dire Wolf Prowler 2GCreature — Wolf {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2
Rat Colony 1BCreature — Rat Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. 2/1
Bearded Axe 2RArtifact — Equipment Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Armored Armadillo WCreature — Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Page 113