M:tG card similarity search
5W · Creature — Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
| Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
| Pemmin's Aura | 1UU | Enchantment — Aura | Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
| Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Burning Shield Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. 2/2 |
| Zhalfirin Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. 2/2 |
| Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |
| Inquisitorial Rosette | 2 | Artifact — Equipment | Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Ghor-Clan Wrecker | 3R | Creature — Human Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) 2/2 |
| Dead Before Sunrise | 3R | Instant | Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |