Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grateful Apparition

1W · Creature — Spirit

Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1

Similar cards

Color identity:
NameManaTypeText
Sarkhan's Rage 4RInstant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Ghostfire 2RInstant Ghostfire is colorless. Ghostfire deals 3 damage to any target.
Niv-Mizzet, the Firemind 2UURRLegendary Creature — Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Ignoble Soldier 2WCreature — Human Soldier Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Go-Shintai of Ancient Wars 2RLegendary Enchantment Creature — Shrine First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2
Witch-king, Bringer of Ruin 4BBLegendary Creature — Wraith Noble Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3
Shinen of Flight's Wings 4UCreature — Spirit Flying Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3
Creeping Bloodsucker 1BCreature — Vampire At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2
Siege Dragon 5RRCreature — Dragon Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5
Page 173