Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grateful Apparition

1W · Creature — Spirit

Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1

Similar cards

Color identity:
NameManaTypeText
Angelic Sleuth 2WCreature — Angel Advisor Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Missy 3UBRLegendary Creature — Time Lord Rogue Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. 4/5
Scorch the Fields 4RSorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Mardu Heart-Piercer 3RCreature — Human Archer Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3
Drana, the Last Bloodchief 3BBLegendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4
Godo's Irregulars RCreature — Human Warrior {R}: Godo's Irregulars deals 1 damage to target creature blocking it. 1/1
Olórin's Searing Light 2RWInstant Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Quillmane Baku 4UCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with mana value X or less to its owner's hand. 3/3
Fiery Justice RGWSorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Page 350