M:tG card similarity search
1W · Creature — Spirit
Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Name | Mana | Type | Text |
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Bottle of Suleiman | 4 | Artifact | {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you. |
Sentinel Sarah Lyons | 3RW | Legendary Creature — Human Knight | Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
Vow of Torment | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.) |
Mangara, the Diplomat | 3W | Legendary Creature — Human Cleric | Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 | |
Covetous Geist | Creature — Spirit Rogue | Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Tormentor's Helm | R | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Vengeful Strangler | 1B | Creature — Human Rogue | Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. 2/1 |
Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |