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17 May 2024: Card library updated.

Gratuitous Violence

2RRR · Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Similar cards

Color identity:
NameManaTypeText
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Vorinclex, Monstrous Raider 4GGLegendary Creature — Phyrexian Praetor Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. 6/6
Soltari Guerrillas 2RWCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2
Circle of Protection: Red 1WEnchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
The Sound of Drums 2REnchantment — Aura Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return The Sound of Drums from your graveyard to your hand.
Belltower Sphinx 4UCreature — Sphinx Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Blue 1WEnchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
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