M:tG card similarity search
5BB · Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Name | Mana | Type | Text |
---|---|---|---|
Duplication Device | Artifact — Contraption | Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. | |
Unlucky Witness | R | Creature — Human Citizen | When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 |
Corpses of the Lost | 2B | Enchantment | Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) |
Thatcher Revolt | 2R | Sorcery | Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. |
Xenograft | 4U | Enchantment | As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. |
Osai Vultures | 1W | Creature — Bird | Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
Captivating Vampire | 1BB | Creature — Vampire | Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2 |
Tears of Rage | 2RR | Instant | Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. |
Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
Feral Ghoul | 2B | Creature — Zombie Mutant | Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2 |