M:tG card similarity search
5BB · Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Name | Mana | Type | Text |
---|---|---|---|
Daxos's Torment | 3B | Enchantment | Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. |
Jason Bright, Glowing Prophet | 2U | Legendary Creature — Zombie Mutant Advisor | Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |
Urabrask's Forge | 2R | Artifact | At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. |
Combine Guildmage | GU | Creature — Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2 |
Calamity, Galloping Inferno | 4RR | Legendary Creature — Horse Mount | Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 4/6 |
Biovisionary | 1GU | Creature — Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 |
Favored Enemy | G | Enchantment | As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
Army of the Damned | 5BBB | Sorcery | Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Venser, the Sojourner | 3WU | Legendary Planeswalker — Venser | [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." Loyalty 3 |
Clocknapper | 3UU | Creature — Human Spy | When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2 |