M:tG card similarity search
3B · Creature — Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Wall of Omens | 1W | Creature — Wall | Defender When Wall of Omens enters the battlefield, draw a card. 0/4 |
Soul Search | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Nearby Planet | Land | Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}. | |
Inquisitor Captain | 3W | Creature — Human Cleric | Vigilance When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. 3/3 |
Plargg and Nassari | 3RR | Legendary Creature — Orc Efreet | At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4 |
Galadhrim Guide | 3G | Creature — Elf Scout | When Galadhrim Guide enters the battlefield, scry 2. 3/4 |
Evolution Charm | 1G | Instant | Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn. |
Jungle Barrier | 2GU | Creature — Plant Wall | Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6 |
Wall of Blossoms | 1G | Creature — Plant Wall | Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4 |