M:tG card similarity search
3B · Creature — Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Cream of the Crop | 1G | Enchantment | Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. |
Johann, Apprentice Sorcerer | 2UR | Legendary Creature — Human Wizard | You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) 2/5 |
Field of Dreams | U | World Enchantment | Players play with the top card of their libraries revealed. |
Caravan Vigil | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. |
Sultai Soothsayer | 2BGU | Creature — Naga Shaman | When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. 2/5 |
Ichor Elixir | 4 | Artifact | If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}. |
Visions | W | Sorcery | Look at the top five cards of target player's library. You may then have that player shuffle that library. |
Believe | 4G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. |
Murk Strider | 3U | Creature — Eldrazi Processor | Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. 3/2 |
Case of the Lost Witness | 1U | Enchantment — Case | When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library. |