Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Graveblade Marauder

2B · Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4

Similar cards

Color identity:
NameManaTypeText
Neko-Te 3Artifact — Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}
Obyra, Dreaming Duelist UBLegendary Creature — Faerie Warrior Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. 2/2
Wicked Visitor 1BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2
Honden of Infinite Rage 2RLegendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Keeper of the Flame RRCreature — Human Wizard {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. 1/2
Splinterfright 2GCreature — Elemental Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */*
Children of Korlis WCreature — Human Rebel Cleric Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) 1/1
Tainted Sigil 1WBArtifact {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Animus of Night's Reach Enchantment Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Page 107