M:tG card similarity search
3B · Creature — Shapeshifter
Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Raffine's Informant | 1W | Creature — Human Wizard | When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1 |
| Scryb Ranger | 1G | Creature — Faerie Ranger | Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
| Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
| Fleeting Image | 2U | Creature — Illusion | Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. 2/1 |
| Merrow Bonegnawer | B | Creature — Merfolk Rogue | {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1 |
| Clutch of the Undercity | 1UUB | Instant | Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
| Ogre Gatecrasher | 3R | Creature — Ogre Rogue | When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. 3/3 |
| Solitary Camel | 2W | Creature — Camel | Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
| Exchange of Words | 1UU | Enchantment | When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. |
| Restore the Peace | 1WU | Instant | Return each creature that dealt damage this turn to its owner's hand. |