Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gravestorm

BBB · Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Palladia-Mors 2RRGGWWLegendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. 7/7
Snake Umbra 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Silas Renn, Seeker Adept 1UBLegendary Artifact Creature — Human Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2
Sunimret 4BBSorcery Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.
Aesi, Tyrant of Gyre Strait 4GULegendary Creature — Serpent You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
Keep Watch 2UInstant Draw a card for each attacking creature.
Final Judgment 4WWSorcery Exile all creatures.
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Mindleech Ghoul 1BCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2
Ring of Evos Isle 2Artifact — Equipment {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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