M:tG card similarity search
BBB · Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Daemogoth Woe-Eater | 1BB/GG | Creature — Demon | At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. 7/6 |
Kyren Archive | 3 | Artifact | At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. |
Curiosity | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Keen Sense | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Notion Thief | 2UB | Creature — Human Rogue | Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1 |
Apostle of Purifying Light | 1W | Creature — Human Cleric | Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard. 2/1 |
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |
Dogged Detective | 1B | Creature — Human Rogue | When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
Master Skald | 4W | Creature — Dwarf Warrior | When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4 |
GO TO JAIL | W | Enchantment | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |