M:tG card similarity search
1B/G · Sorcery
Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
Name | Mana | Type | Text |
---|---|---|---|
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
Depart the Realm | 1U | Instant | Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Kami of Twisted Reflection | 1UU | Creature — Spirit | Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. 2/2 |
Richlau, Headmaster | 1WU | Legendary Creature — Human Advisor | At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. 2/4 |
Time Wipe | 2WWU | Sorcery | Return a creature you control to its owner's hand, then destroy all creatures. |
Jubilant Skybonder | 1W/UW/U | Creature — Human Wizard | Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2 |
Deathgorge Scavenger | 2G | Creature — Dinosaur | Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
Great Hall of the Citadel | Land | {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. | |
Kopala, Warden of Waves | 1UU | Legendary Creature — Merfolk Wizard | Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2 |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |