Card Codex

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17 May 2024: Card library updated.

Graveyard Glutton

· Creature — Werewolf

Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4

Similar cards

Color identity:
NameManaTypeText
Malanthrope 1GUCreature — Tyranid Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. 2/2
Baleful Force 5BBBCreature — Elemental At the beginning of each upkeep, you draw a card and you lose 1 life. 7/7
Unholy Hunger 3BBInstant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Noble Stand 4WEnchantment Whenever a creature you control blocks, you gain 2 life.
Honorable Scout WCreature — Human Soldier Scout When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1
Maestros Initiate 2BCreature — Human Citizen {4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. 3/1
Phyrexian Arena 1BBEnchantment At the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Reclamation BEnchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Bontu's Monument 3Legendary Artifact Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
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